The party wakes from resting and heads out past the partially blocked entryway. They head to a crossroads and turn left, walking down the passageway that eventually opens up into a well worked square room with 4 columns and a pillar with a skull carved into it in the middle of the room. The eyes in the skull shine with reflected light from gems. Guarding the statue are some beasts which are quickly dispatched by the party. Harkwynn removes the gems from the statues and assesses that they must be work at least 5gp each. The party heads back to the crossroads and decides to go straight (which would have been a right turn originally). They come to another room like the previous with another skull although this fight proved to be a little harder for the party. Again, Harkwynn dislodged the gems. At this point they had a red, yellow, blue, and green gem. They head back to the crossroads again and turn right (straight originally). They enter a third room like the other two, but this one does not have a pillar in the center .. it has a pillar near the back of the room with 4 holes .. one on each cardinal direction.
Harkwynn puts the gems into the sockets and two green and two red concentric circles show and two mobs jump out of secret compartments in the walls. They’re quickly dispatched by the rest of the party while Harkwynn moved some gems. 4 green rings appear and a concealed door opens up. The pillar also opens and reveals a fine looking longbow (Inescapable Longbow +1). Beyond is a smaller, well lit, room with a doorway guarded by two orcs. Words are exchanged and the orcs let the party through to see “the boss”.
They are greeted by Gedron, who stands up and pulls his hood back. Gedron congratulates the party and tells them to prepare for their final test. The fight is intense but quick and the party emerges victorious. They go through the door on the far side and encounter Gedron again – but this time he looks different and seems jovial about them passing the test. He explains to them that he needs them to find a missing book for him – one that he used to have and contains a demon within it. He believes an assistant of his that he fired a couple of years ago may have taken it with him. Various questions are asked and answered, and the party eventually agrees to do what he’s asking them for. He gives them 500 gp and allows them to peruse his museum of magical items – reluctantly allowing them each to part with one item of their choice that would not be too powerful for them to wield. He gives them a stone that has been magicked with a spell to bring the party back to his abode when the incantation is spoken and then transports them to the outskirts of a village called Sunderton.
Summary of XP for the session: 2500 (500 each)
Skull Room 1 encounter – 700 xp
Skull Room 2 encounter – 700 xp
Pillar puzzle – 500 xp
Gedron – 600 xp
Note worthy Items found this session:
Inescapable Longbow +1
5x magic items selected from Gedron’s collection
Audra – 1000
Grayboy – 1000
Harkwynn – 1000
Mordred – 1000
Torgald – 1000